Game Description
Infinite Runner mixed with block matching and Procedural Generation
Involvement:
- Implemented Procedurally generating terrain with areas/biomes that start to change as time goes on.
- Implemented dynamic terrain behaviors such as water, lava, quicksand, unstable floor tiles, and others.
- Scripted over 40 different Characters, enemies, and tiles, each with unique behaviors and abilities.
- Implemented area design editors to allow customization of procedural generation.